![]() The vulnerability appears to be random, perhaps due to the chaotic nature of Phazon mutation.Īn energy-based life-form with a translucent upper body. This effect is unstable, though, so during the split the Fission Metroid remains vulnerable to one particular type of weapon fire. This split endows the new creatures with invulnerability to most weaponry. "Fission Metroids are mutant Metroids with the ability to split into two forms. ![]() More of the Metroids were added in the Quarantine Tunnels and the Omega Pirate's quarters after its death. The release of Metroid Prime Remastered had increased the non-Crater Fission Metroids' durability but left them still susceptible to immediate death in Phazon Processing Center by the Phazon kill floor. ![]() Both variants can explode if they overfeed. They can also die from a few shots of Samus' weapons before having the opportunity to divide. They can perish if they come into contact with nearby Phazon growths, get hit by an Auto Defense Turret's projectile or approach the Red Door leading to the Processing Center Access room. In all subsequent versions of the game, such as the PAL version of Metroid Prime, New Play Control! Metroid Prime and Metroid Prime Trilogy, a weaker variant of Fission Metroids begins appearing on the third floor of the Phazon Mines after the death of the Omega Pirate. Years later, the Galactic Federation would successfully recreate this invulnerability in the Unfreezable Metroids located on the BOTTLE SHIP. These organisms, along with the Metroid Prime, are the first in the Metroid series' chronology to have gained invulnerability to their species' common weakness: cold temperatures. At this particular point in the game, Samus can access the devastating Phazon Beam, the only other weapon capable of killing Fission Metroids instantly. The organisms make their second appearance when Samus Aran fights the Metroid Prime's core essence in its lair the creature can spawn Fission Metroids from the pools of pure blue Phazon it creates, but only after normal and Hunter Metroids were spawned earlier in battle. The quickest method of dealing with the creatures requires use of the limited amount of Power Bombs, which can kill Fission Metroids without triggering a split. In the NTSC version of Metroid Prime, Fission Metroids are found exclusively in two rooms within the Impact Crater, notably in the Phazon Core room where they are infinitely spawned from Red Phazon bubbles their constant presence and abilities make them an obstacle to overcome when climbing the vertical room. This does not occur in Metroid Prime Remastered, where both splitees retain a normal heat signature. The "darker twin" can possess any immunity, though its heat signature can have a slightly different tint in color depending on its color type. Very curiously, when a Fission Metroid splits into two, one Metroid will have a lower temperature than the other (seen using the Thermal Visor), giving off a unique appearance of "two opposite energies composed from the same being". Plasma Metroid: Red, vulnerable to the Plasma Beam and Flamethrower.Īll Fission Metroids are also vulnerable to Bombs and Power Bombs, the latter of which can destroy them instantly.Ice Metroid: White, vulnerable to the Ice Beam and Ice Spreader.Wave Metroid: Purple, vulnerable to the Wave Beam and Wavebuster. ![]()
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